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Donkey Kong Bananza Review: Switch 2's Best Platformer

You can smash almost everything in sight, and Nintendo built an entire game worth destroying around that one idea.

August 1, 2025 · 6 min read
9.3/ 10
Editor's Verdict - Essential

Nintendo gave Donkey Kong a destructible 3D world and built one of the best platformers the studio has made since Odyssey.

Donkey Kong hasn't had a game built entirely around him this good since the Rare days, and Bananza makes the wait feel worth it by handing him a power nobody's given a Nintendo character before: you can punch, tear, and smash through nearly every surface you see. Terrain isn't scenery here, it's material. Cliffsides crumble into climbable rubble, walls become tunnels the moment you decide they should, and entire chunks of the map are just sitting there waiting for you to rip them apart looking for bananas, gold, or a shortcut nobody else found.

Pauline, the game's version of a hint-giving sidekick, has an actual mechanical role this time, her singing unlocks Donkey Kong's various transformation forms mid-level, letting him turn into a zebra for speed, a ball for tight spaces, or later forms that change how you interact with a layer entirely. It's a smarter integration of a companion character than most platformers manage, and the voice work sells a genuinely likable dynamic between the two of them.

Odyssey let you possess anything you saw. Bananza lets you destroy almost anything you see instead.

The verticality is the thing that surprised me most. Layers are stacked on top of each other, and Bananza actively encourages digging straight down through a level's floor to find an entirely different biome underneath rather than treating levels as flat spaces you traverse left to right. I found a hidden underground area in the second world purely by punching through what looked like decorative rock, and that kind of discovery kept happening for the entire twenty-five hour main campaign.

Combat leans on the same destruction mechanic as traversal, DK can pick up and throw chunks of terrain at enemies, and boss fights are built around using the environment as a weapon rather than a straightforward moveset. It's simple to learn and stays fun because the terrain is different in almost every fight, which keeps the pattern from going stale the way boss rushes in other platformers sometimes do.

Bananza is generous with collectibles without making them feel mandatory. Golden bananas and fossils are scattered everywhere, and the game trusts you to dig, smash, and explore for them at your own pace rather than gating story progress behind a strict collection quota. Completionists have plenty to chase, but the main path stays clear for anyone who just wants to see where the story goes.

The one place the destruction mechanic runs into trouble is the camera, which occasionally struggles to keep up once you've torn a hole through three layers of terrain and aren't sure which direction is up anymore. It's a minor complaint against how much freedom the terrain system otherwise grants, and it happened rarely enough in my playthrough that it never cost me a life, just a few seconds of reorientation.

Multiplayer support lets a second player control Pauline directly, tossing items and helping solve puzzles, and while it's clearly built as a secondary mode rather than the main event, it's a nice option for playing with a kid or a partner who isn't looking to do the platforming themselves.

Switch 2 needed a system-seller that wasn't just a kart racer, and Bananza delivers one by handing Nintendo's platforming formula something genuinely new to build around. Odyssey let you possess anything you saw. Bananza lets you destroy almost anything you see, and that's turned out to be just as good an idea.

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goodygood_274★★★★★1 week ago

My son and I finished this together over summer break, him on Pauline. Punching through a floor and finding a whole new world underneath never got old for either of us. Best money I've spent on the Switch 2 so far.

echoes310★★★★May 2026

The terrain is a voxel field with a mesh skinned over it, that's why destruction is deterministic and the camera struggles when you tunnel. Two symptoms, one architecture, and people calling it magic should read a graphics paper. I mapped a layer's voxel boundaries by punching grid lines for six hours. My banana count for that session was zero.

qtface★★★★★Mar 2026

Pauline singing to unlock the transformations is such a lovely mechanic, the zebra form song got stuck in my head for a week and I wasn't even mad. This game feels like being eight years old in the best way. I keep the fossil collection screen open like a little museum.

knowak04★★★★★Jan 2026

Camera can't keep up once you've dug three layers down. The review said it kindly, I'll say it plainly. Rare's DK games had their problems too but at least the ground stayed where you left it. Kids love it, I'm told. Grandpa found it dizzy.

BallerOnABudget_★★★★★Nov 2025

Playing Pauline in co-op while my little brother does the platforming is the best couch setup since Galaxy's star bits. He digs, I throw stuff, mom yells about the noise. Perfect game design.

tempcarinsurance★★★★Oct 2025

Really fun and way bigger than I expected, twenty five hours through the main path. Docked a star for the camera in deep tunnels but honestly it barely matters when smashing things feels this good.

ZumgAPanda★★★★★Aug 2025

Punched through what I thought was decoration and fell into a glowing mushroom cavern with its own boss. Games haven't surprised me like that since I was a kid. The banana hoarding speaks to me on a spiritual level, my stash is beautiful.