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Final Fantasy Tactics Review: A Remaster Done Right

Ramza's war for Ivalice comes back with a script worth reading twice and a soundtrack worth turning up.

October 13, 2025
9.1/ 10
Editor's Verdict - Essential

Square Enix treated the original script and score with real respect, and the tactics underneath still hold up almost thirty years later.

Final Fantasy Tactics was already one of the best tactical RPGs ever made back in 1997, and The Ivalice Chronicles understands that its job isn't to reinvent that game, it's to stop getting in its way. The core loop is untouched: build a squad of knights, mages, dragoons, and whatever weird job you've unlocked this week, then fight across isometric grids where height, flanking, and turn order matter more than raw stats.

The script is the reason to come back. Alexander O. Smith's English translation got mangled by a rushed PS1 localization that made half the plot hard to parse, and this version restores his intended text, then puts a full voice cast on top of it. Ramza's slide from naive nobleman to disillusioned rebel finally lands. Delita's cold maneuvering reads as tragedy instead of confusion. I played the PS1 version at least four times as a teenager and I understood the War of the Lions, as a piece of political writing, for the first time this month. Hearing lines I'd only ever read, delivered well, did more for this story than any graphical upgrade could have.

Ramza's story finally lands the way it was always supposed to, script restored and all.

Hitoshi Sakimoto's score got a full orchestral rerecording, and you can toggle back to the original version anytime. I listened to the orchestra for an hour, appreciated it, and switched back to the 1997 soundtrack for the rest of the run. Some part of my brain only accepts Tactics through a PlayStation sound chip.

Quality-of-life work is real but restrained: fast battle speed, a bestiary, a job tree viewer, and three named difficulties (Squire, Knight, Tactician) that let newcomers under the original's brutal spikes. Wiegraf's second phase on Knight is exactly as mean as fans remember. I lost to him twice this run, twenty-something years after the first time, and honestly it would've felt wrong not to.

The job system is still the reason people never shut up about this game. Skills carry across classes when a unit reclasses, so a Squire with Counter Tackle can become a Black Mage who punches back, and the space for broken squads is enormous. I promised myself a no-Calculator run this time, a solemn vow to not solve every battle before it started. I lasted until Chapter Three. A Calculator sniping the whole enemy team with one math-targeted spell is a power fantasy I apparently don't have the discipline to refuse.

What's missing matters, though. The War of the Lions content from the PSP version, Balthier and Luso's guest appearances, the Onion Knight job, the multiplayer battles, didn't make it in. I never used the Onion Knight and I still notice the hole; an edition with 'Chronicles' in the title has no business shipping with less than the 2007 release.

Random encounters still eat twenty minutes when turn order goes sideways, and the camera on tall 3D terrain is only slightly less stubborn than it was in 1997.

I finished my replay in about thirty-five hours and immediately started a second file built around Mystics and Time Mages. That's always been the tell with Tactics: once the job system clicks, you don't stop theorycrafting in the shower. This version finally gives the script and the sound the same respect the systems always earned.

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Kazoo96★★★★★5 days ago

The restored script is so beautiful I've been screenshotting dialogue like it's poetry, because it is. I'm embroidering the Ivalice map on a hoop while my partner grinds JP on the second save file. This remaster was made with such care and you can feel it.

bobby_gordon1★★★★Jun 2026

They didn't ruin it. In 2026 that's the highest praise a remaster can earn. Script's better than the PS1 one, music's fine either way, and Wiegraf still teaches the same lesson he taught in 1998. The missing star is for the random encounters they kept. Authenticity has limits.

flames2★★★★★Apr 2026

Hit the Wiegraf wall exactly like my dad said I would, he's been waiting twenty years for someone else in the house to experience it. Turned the difficulty down one notch, no shame, and the story is genuinely one of the best in the genre. Delita is a top five character now, sorry.

SuperSans★★★★Mar 2026

Calculators remain the most broken job in tactics history, Level 5 Death clears entire maps and the remaster didn't touch it, which is the correct preservationist call. I built the full setup, solved every battle before it started, got bored in a weekend, and restarted with Calculators banned. The game was correct and I was not.

WithHam★★★★★Feb 2026

Never played the original, this was my first time in Ivalice and I get the fuss now. The job system is a whole hobby on its own. Thirty hours went by like nothing.

Sosen★★★★★Jan 2026

@jwm5514 the battle speed toggle helps with those random encounters, I crank it and they're five minutes now! Anyway the new orchestration made me cry during the Orbonne theme, and Ramza's story reads completely differently with the restored script. My comfort tragedy is back.

jwm5514★★★★★Dec 2025

Random encounters still eat twenty minutes when the turn order goes sideways. They kept the bad parts and called it authenticity. Good game underneath, always was, but a remaster was the chance to fix 1997's mistakes and they mostly declined.

bigswingin69★★★★★Nov 2025

Dual wield ninja with two katanas going exactly as hard as god intended. The job tree viewer alone saves you from the strategy guide my uncle still owns. Best forty bucks I've spent this year.