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Forza Horizon 6 Review: Japan Was Worth the Wait

670 roads, a map five times denser than the last one, and touge duels that finally give Japan's mountain passes their due.

May 27, 2026
9.4/ 10
Editor's Verdict - Essential

Playground Games built its most detailed map yet and backed it with new mountain-pass racing that finally lives up to the setting.

Forza fans have been asking for Japan since the series left England behind, and Forza Horizon 6 delivers a version of it that justifies the wait. Tokyo alone is roughly five times denser than the biggest built-up area in Forza Horizon 5, and the full map threads over 670 roads together, from gridlocked city blocks to snowy passes with a working ski resort tucked above them.

The touge duels are what I keep loading back in for. Narrow mountain-pass battles against a single rival, no traffic, barely any room to correct a mistake, and one of them runs a hairpin sequence that anyone who grew up on Initial D will recognize on sight. They reward reading a road's rhythm over raw horsepower, which this series has never really asked of me before. My first loss came from overdriving a hairpin I'd already cleared twice that same run, and it stung worse than any head-to-head in the franchise, because there was no traffic, no rubber-banding, nothing to blame. Just me, arriving eight miles an hour too proud.

My first loss came from overdriving a hairpin I'd already cleared twice, and it stung more than most head-to-head races in this franchise.

I've now driven the same pass at dawn, in rain, and at night in a 200-horsepower Trueno-shaped apology of a car, and I'd trade half the map's festival events for ten more roads like it.

The car list treats the setting with intent instead of a token JDM shelf: over 550 cars, with an R32 and R34 Skyline sitting next to the modern GT-R, an RX-7, an A80 Supra, an NSX, a Lancer Evo. Night Tokyo is the showcase, neon and murals from real Japanese artists on streets that feel dense rather than decorative, with different traffic patterns and a soundtrack mix that only exists after dark.

The Estate, a buildable plot of land inspired by Japan's akiya culture of abandoned homes, turned out to be a stronger hook than the glorified garage I expected, and the stamp-collecting Collection Journal gives the map's shrines and landmarks a reason to be visited beyond a checkmark.

Two honest complaints. The structure around all of this is Horizon exactly as it's been since 2012, the same festival, the same unlock cadence, and the announcer's relentless enthusiasm about how amazing I am lasted about an hour before I found the setting that mutes him, which I mention because it took me too long to find: Audio, Voice Volume, zero, bliss. And the PS5 version is confirmed but undated, so PlayStation players are watching this one from outside for now.

I've put more hours into this map in three weeks than I gave Forza Horizon 5 in its first few months. The difference is entirely Japan, and Playground didn't waste a road of it.

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