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Hades II Review: A Sequel That Earns the Wait

Melinoë picks up the family business, and Supergiant somehow made the run-based formula even better the second time.

October 2, 2025
9.4/ 10
Editor's Verdict - Essential

Supergiant expanded on Hades in almost every direction and still ended up with a game that's just as hard to put down.

Hades set the bar for what a roguelike could do with story, and the pressure on Hades II was always going to be proving that wasn't a one-time trick. A year and a half of early access later, the 1.0 release settles it. Melinoë, Zagreus's sister, is fighting through the underworld and beyond it to take down Chronos, the Titan of Time, and the run-based machine underneath her is the best version Supergiant has built.

I'll say the controversial part first: I like Melinoë more than Zagreus. Zagreus was charm on legs, and his kit was fundamentally a sprint. Melinoë is a witch, and she fights like one. Her Omega abilities, hold-to-charge versions of every attack that spend a magick meter, mean each weapon has a rhythm question built into it: commit to the channel or stay mobile. The Sister Blades want you point-blank and impatient. The Moonstone Axe wants you greedy in exactly the moments you shouldn't be. Two hundred-odd runs into the genre, a new resource that made me rethink when to stand still is a bigger deal than any single boon, and stacking a build around one specific Omega move with the right gods behind it is the best feeling this genre has produced since the first game.

Stacking a build around the right Omega move is one of the best feelings this genre has produced in years.

Hecate, her mentor, is also the best character Supergiant has written, a boss you fight at the end of the first region who's still teaching you something with the way she fights. Returning gods carry new dialogue that reflects a different relationship, Melinoë grew up in hiding, and they know it, and Nemesis walks off with half the scenes she's in. A few old favorites get less screen time than fans will want. The new cast covers the difference.

Surface runs, the second path that opens partway through, trade the underworld's tight chambers for something more open, and they're the right kind of detour, a palate cleanser rather than a second full game.

One structural gripe survived early access intact: a few major story beats take so many runs to trigger naturally that I eventually looked one up, felt bad about it for a minute, and got over it. The genre's pacing math is hard and Supergiant hasn't fully solved it twice.

Difficulty is sliders now instead of a single heat toggle, so my partner cleared Chronos with tuned-down pressure and the story fully intact while I cranked fear levels until the game stopped being polite. Both of us were playing the version we wanted.

Darren Korb's score drifts from moody underworld tracks into something like folk music on the surface, and I've had the Ephyra region theme stuck in my head for a week. Visually, the hand-painted range across this many locations is Supergiant showing off.

Whether Melinoë ends up as beloved as her brother will take a few years to settle. As a thing to play, run after run after run, this is the better game, and I don't think it's especially close.

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pasta_monster★★★★★4 days ago

Two hundred runs and the dialogue still hasn't repeated on me, how. Hecate is my favorite mentor character in anything, and I've started crocheting during the loading between runs, my Melinoë shrine grows weekly. Darren Korb owes me nothing and has all my money anyway.

rupay★★★★★Apr 2026

Ran the numbers across 300 runs: Omega builds scale multiplicatively with the right boon pairings while flat damage boons scale additively, which is why hammer choice matters more than god choice past fear 16. Posted the full spreadsheet on the subreddit. My partner asked if I was enjoying the game. Unclear. Five stars.

Gman8181★★★★★Feb 2026

Roguelikes are the same run sold a thousand times, and this is the best made version of that trick I've seen. Well written, gorgeous, and still fundamentally a hamster wheel. The wheel is velvet lined. It's a wheel.

Its_Frosty★★★★★Jan 2026

@Gman8181 respectfully, the wheel rules. Every run I'm choosing a build, unlocking story, and getting better at the game all at the same time, that's three progress bars where most games have one. Melinoë's sprint dodge alone feels better than entire other games.

Sweetnectar★★★★★Dec 2025

I don't usually finish hard games and I've beaten Chronos four times now, the difficulty sliders let me tune it just right. The art is stunning, every new god card made me pause the game to look at it.

Micaso★★★★Oct 2025

Played all through early access and the 1.0 changes to the final act make it a different, better game, so if you shelved it in EA come back. Only knock is a few story beats take so many runs to trigger naturally that I looked them up, which the review is right to flag. The surface region is still my favorite place to just exist.