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Hogwarts Legacy Review: A Gorgeous, Bloated Open World

Walking into the Great Hall for the first time is worth the price on its own. The sixty hours after that are more of a mixed bag.

April 18, 2023 · 5 min read
7.8/ 10
Editor's Verdict - Recommended

The castle itself is the best part of the game, and the open world around it never quite catches up.

Walking into the Great Hall for the first time, candles floating overhead, the four house tables stretching out under a false night sky, is worth the price of Hogwarts Legacy on its own. Avalanche Software clearly understood that the castle itself was the pitch, and they built every hallway, staircase, and secret passage like they knew it. The sixty-some hours of open-world game wrapped around that castle are a more mixed bag.

Combat clicks fast once you unlock a few spell combos. You're juggling offensive spells, control spells that fling enemies into environmental hazards, and defensive counters that reward actually watching an enemy's tell instead of button-mashing through it. By the midgame you're chaining Confringo into Levioso into a well-timed dodge, and it starts to feel less like a licensed game and more like a proper action RPG that happens to be set at Hogwarts.

The castle itself is the best character in the game.

The open world outside the castle is where the padding shows. Merlin trials repeat the same handful of puzzle setups dozens of times across the map, bandit camps clear out with the same three tactics regardless of location, and the collectible density starts to feel like a checklist somewhere around hour twenty. None of it is bad exactly. It's just more of the same, stretched further than the content justifies.

The companion writing is stronger than the open world around it. Sebastian Sallow's storyline, built around his obsession with forbidden magic and his sister's illness, is genuinely the best-written thread in the game and earns the dark turn it eventually takes. Poppy Sweeting's beast-focused quests and Natsai Onai's rebel backstory both hold their own, even if neither quite reaches where Sebastian's arc goes.

The Room of Requirement is a small game unto itself, a customizable space where you can grow plants, brew potions, and build out beast enclosures for the creatures you rescue along the way. It's the closest thing to a hobby loop I've found in an RPG in a while, and I lost more hours to arranging furniture in it than I'd like to admit.

House selection through the Sorting Hat sequence is presented as a defining choice early on, and mechanically it barely matters. You get a different common room and a handful of house-specific side characters, but the main quest, the castle, and nearly everything meaningful plays out the same regardless of which house you land in. It's cosmetic dressed up as a decision.

I played on PS5, where performance holds steady outside a few crowded courtyard moments. The PS4 and Xbox One versions that followed a few months after launch reportedly have a rougher time of it, with longer load times and more frequent frame drops, so if you have a choice, play this on current-gen hardware.

Hogwarts Legacy is at its best in its first fifteen hours and its last five, with a long stretch of open-world busywork in between that tests your patience more than it should. Fans of the world will get lost in it happily anyway. Everyone else should go in expecting a great castle wrapped around a good, not great, open world.

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