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Mario Kart World Review: Nintendo's Best Kart Racer Yet

Every track is connected now, and somehow that one change makes the whole series feel new again.

June 19, 2025
9.2/ 10
Editor's Verdict - Essential

Nintendo took the most reliable formula in gaming and found a new idea worth building around.

Every Mario Kart since the SNES original has been a menu: pick a cup, pick a track, race, repeat. Mario Kart World connects every track into one continuous map you drive between, and that one change reshapes the whole game.

Knockout Tour is the mode I can't leave alone. Twenty-four racers, a chain of courses with no loading screens, and the bottom four eliminated at each checkpoint. The elimination rule does something to your brain that no Grand Prix ever has: 21st place on the last stretch of a leg is a full sprint for survival, elbows out, praying for a mushroom, and I've made cuts by half a kart length that felt better than most first-place finishes in Mario Kart 8. I've also ridden the middle of the pack for three straight legs doing nothing interesting, which is the mode's honest weakness. It's feast or famine, and the feasts are the best this series has been.

Surviving a Knockout Tour cut by half a kart length feels better than most first-place finishes ever did.

Twenty-four karts also quietly fixes the blue shell. There's so much traffic that leading isn't the isolated death sentence it used to be, and getting boxed in on a narrow bridge by eight karts is a fresh kind of chaos the twelve-racer format never produced.

Free Roam I'm colder on than most reviews I've read. It's an open version of the connected map with hidden challenges, collectibles, and no structure pulling you through it, and after two evenings I'd seen enough. It works as a couch mode with a kid and a second controller, my neighbor's son treats it like a driving toy and it's perfect for that, but as a solo attraction it's scenery. Beautiful scenery. I keep waiting to want to go back, and I don't.

The roster is the biggest in series history and the weird picks are the best part. I main a Cheep Cheep now. It has no arms. It holds the steering wheel anyway, and nobody at Nintendo explains this, which is the correct amount of explanation.

It holds 60fps docked and handheld with all twenty-four racers on screen, and the tracks blend into each other with real scenery between them instead of an abstract void. Grand Prix and Battle Mode are still here, still sharp. The eighty-dollar price is the loudest complaint since launch and it's fair, this is still fundamentally more Mario Kart, but it's the first entry since the SNES with a new idea at the center rather than the margins.

Knockout Tour alone would make this the best one since Mario Kart 8. The armless fish is a bonus.

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Crunchystix★★★★★1 month ago

Won a Knockout Tour on the final stretch after riding 20th place for three straight legs and I have never yelled like that at a Nintendo game. Free Roam with my niece hunting the hidden challenges is our new Sunday thing. Worth the console.

burnsc★★★★★Sep 2025

Eighty dollars for Mario Kart. It's good Mario Kart, the connected map is a real idea and Knockout is clever. But eighty dollars is a line being tested to see if we'll hold it, and judging by the sales, we won't.